If they are a priority for your army, though, then we have to start looking at ways to handle them. Stealth Suits are infantry, they should never have any trouble getting cover if they want it. (Do be aware that many of the models have been updated since you last played, though that doesn’t invalidate the older ones.) Maybe it is too theoretical to see much practical use. The first question to ask yourself when facing them is “how much do I care about getting rid of these?” Sometimes it may be extremely important to do so, in order to deny the enemy victory points or to clear sections of the field you need your reserves to arrive in. Gun Drones don’t typically need to arrive right next to their target, so it doesn’t affect them much. Especially with their price tag staying about the same while most units went up, they seem like they have legs. (I… might have come into the possession of about two dozen Vespid by accident.). That said, not all Tau lists just run maximal numbers of the “good” units, because in 8E you need to have a balance of different types of firepower. So if you still love Tau and want to play them again, I can say with certainty that they can still be an army that is good in many of the same ways- you have powerful shooting, lots of tricksy special abilities, and an absolute abhorrence for the psychic and assault phases. I do want to try out a unit of nine with Vior’la at some point to see if they can really clean up, but I’m kinda expecting that it won’t be as good as it seems. I usually run a Sa’cea detachment with firesight marksman and the main body of my list T’au. The transition to the new stat line hurt them. Tabletop Gaming News, Tactics and Discounted Supplies, Tau Codex Review: Elites: XV25 Stealth Suit. (when playing 40k..obviously..). Is there a standard size of base for the Tiger Shark Fighter Bomber? The Stealthsuit Team is the "lone wolf" of the Tau Empire's military. A really useful ability for shifting Stealth Suits around, but hampered by the fact that Stealth Suits are bad. Add in the cost compared to what it does, it’s just not worth it. I think the T’au sept or Vior’la are the best sept tactics for them. If the unit numbers six models, one additional model may do this. Well, I mean, Stealth Suits _are_ reasonably tough; not invulnerable, obviously, but with 2+ armor, -1 to hit, and multiple wounds, they’re about as tough as units can generally be overall. (It says during the movement phase) It upsets me that it seems they took our Onager Gauntlet and Fusion Blades. The only reason I mention using the Vior’la stratagem on them is because their unit size cap is so high, and they are more easily able to position themselves to get maximum shots early in the game compared to a Strike Team- in terms of output per point, they are of course vastly inferior. I’ve already explained, in the article and elsewhere, why Stealth Suits are very resilient for their cost. The Stealth Suit box is a good grab after the Pathfinders. £10.00. They are a ton of fun to collect and play and can make for some hilarious stories. At other times, they may be fairly ignorable- the enemy isn’t getting points off them, or you don’t need to control those sections of the field. Crisis units are just too expensive to leave off the table until turn 2. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. If the Beacon were just a free feature of the unit it might be one thing, but the fact that you have to invest 20pts into it means I don’t think I would be willing to sink that much on the offhand chance the situation would come up. And yeah, I think you need two of them- two means you can block off movement/charge routes and provides you that saturation of targets that is so important. It’s really a hard choice. Really the rationale extends only to the first turn, to give them a little more defensiveness in any situation. Tau Titan Another of Fil Dunn's creations, this is actually the second Tau titan he created using parts from Tau Piranhas, Hammerheads and a Stealth Suit torso for the head! Has this not pretty much always been the case with competitive play? The wound pool is low enough too at 6 for a min sized squad it’s not a ton of powers to get rid of them. Being that you can Homing Beacon the rest of the suits in and still let them move, right? The T’AU EMPIRE keyword is used in following T’au Empire datasheets: The keyword is used in following T’au Empire datasheets: The BATTLESUIT keyword is used in following T’au Empire datasheets: The INFANTRY keyword is used in following T’au Empire datasheets: The JET PACK keyword is used in following T’au Empire datasheets: The FLY keyword is used in following T’au Empire datasheets: Advanced targeting system used in following datasheets: Counterfire defence system used in following datasheets: Drone controller used in following datasheets: The and DRONE keywords are used in following T’au Empire datasheets: Early warning override used in following datasheets: Multi-tracker used in following datasheets: Shield generator used in following datasheets: Target lock used in following datasheets: Velocity tracker used in following datasheets: This unit contains 3 Stealth Shas’ui. On the other hand, no other army has more possibilities for conversions and you could easily turn all those Tau suits and vehicles you have into Ork units with a bit of work using a razor saw, glue, and some bitz. Don’t underestimate the utility of the many stratagems available to them- while most of them aren’t overtly powerful, they are quite cheap in most cases and sometimes it is those small bonuses that can give you the edge you need to tip things over. They aren’t amazing but they aren’t a waste of points either just not optimized. 2 years ago. • One model may replace its burst cannon with a fusion blaster. And a extra bonus question: When would you NOT take Stealth Suits? Huh, so what (if anything) does that say about the balance of the faction internally and against other factions if a lot of “competitive” lists are running multiple stormsurges, yvahras and other big FW units? Which allows you to, at the beginning of your Movement phase, (the same time as when a Home Beacon is placed, so you choose the order of operations) pick a Stealth Team within 6″ of a Ghostkeel and redeploy anywhere within 12″ of the Ghostkeel but more than 9″ away from an enemy unit. Something else to be aware of that I didn’t see you mention is the Wall of Mirrors stratagem. Orks, on the other hand, are 100% a horde army and a melee army; if you pick them, be aware that you are going to need to paint a LOT of little green dudes. Still, that’s often not a huge issue (1-3 casualties, except in outlier situations) and it can often achieve some dual purposes. Sign up today! I will try and get a Piranha article done- they’re one of my favorite Tau units and I own like eighteen of them. Should I do some refurb work and get them out there, or sell them off in favor of my other army, Orks? For a pure shooting army like Tau, it is imperative that this prevented from happening, because even just a single turn locked in combat and immune to your firepower for a unit such as Genestealers, or Khorne Berzerkers or the like can spell the end of your army. Redeploy a Stealth Battlesuit unit that was within 6″ of a Ghostkeel unit anywhere that is within 12″ of that Ghostkeel and more than 9″ from the enemy. an AP of 0 becomes -1, an AP of -1 becomes -2). There’s no wrong answer in terms of what to collect, but I might spend a little time looking over the model ranges and getting an idea how you feel about both armies and what you can do with them before choosing. I've already cleaned and fixed what I could find and are printer ready. But it’s not just that they can get to the far corners of the field that makes them so great, because other units can do that- Tau have access to plenty of reserve units and quick-moving aerial options, after all. Make offer - Tau stealth suits. Fusion blaster used in following datasheets: Markerlight used in following datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. In addition, I saw a neat use of the Markerlight, target lock and velocity tracker combo on a Stealth Suit Shas’vre. Okay, so I’ve read the last three articles you’ve published on the Tau, and you’ve left me with a sort of conundrum. Well, I always liked the massed firepower you get with Tau (I always ran mass fire warriors, even when it wasn’t optimal), and the models have such fantastically clean lines and gentle curves. Tau tend towards medium-high model count armies with a mix of big and little stuff. share. The benefit from Vior’la Hot Blooded stratagem, but not the sept trait. Not as highly as the Double Tiger Shark. Most turns yes. Compared to a land speeder to which they had a higher front armour but were open topped there was a bit more granularity. At a basic 28pts per model with their standard gear, Stealth Suits aren’t exactly cheap, but as we’ll see they are priced well within the affordable range. Problem as usual is the points vs efficiency issue. I have found it easier with the stealth suits to plug and fire twice with the stratagem. Stealth Suits also seem like good ways to get Crisis Suits down the field. As always remember that you can get your wargaming supplies at great discounts every day from the Frontline Gaming store, whether you’re looking to expand an existing army or start a new one. Get the latest info, sweet deals, and additional Frontline content through our email list. They can, of course, get into your backline and harass you just like any mobile unit and which you should be prepared for, but if you have some vaguely-competent melee in the area they probably are not going to take the chance and will likely just sit about trying to pip wounds off your objective-campers. If you want to assume cover sure, normally 3+ armor though. The Start Collecting box is a decent option, as it gives you Crisis Suits and Fire Warriors plus a support turret, but generally Pathfinders are better than Fire Warriors. Stealth Suits are a great example of a specialist unit- excellent at their particular niche and able to do several different useful things, but outside of that role somewhat lackluster and thus not automatically a feature of every army. Tau Sept units with this have 55% - better than BS 4+, which is the standard for our army. I have seen some strong lists that run two or even one Riptide, for example, because having more beyond that has a decreasing utility. Warhammer 40K Tau xv-15 Stealth Suit, Metall, GW. • The Shas’vre may take a markerlight and target lock. Combined with their other defensive stats and whatnot, it makes them a surprisingly hard-to-deal-with unit. It ignores their hit modifier and cover saves. I have not used it, but for a small price per suit the velocity tracker could be a useful way to spend some points. They… aren’t awful this edition, but they’re a long ways from great, sadly. Normal units have a 16% to hit on overwatch. But the Pens are just so brutal and hilarious. That way my ghostkeel/aggressive cold star commander can have some additional drones to dump wounds off on. Like most Tau units, Stealth Suits have the For the Greater Good rule, allowing them to support nearby allies with overwatch fire. That doesn’t make any sense. The XV25 version is the most commonly seen and is the larger of the two, having most of the features that are commonly expected of a battlesuit and standing … TLock is still mandatory in those cases, but Shield Generator is a decent second slot; I often go with Drone Controller as well, since finding platforms for those is hard. As already mentioned, many of the multidamage multishot weapons out there (including but not limited to Avenger Cannons, Disintegrators, Impaler Cannons, etc, etc) can be a pretty bad time for Stealth Suits, especially if they also come with good AP values as well- and many of them do. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. They can benefit from the suit unit stratagems as well such as ignore cover. 48 st5 shots is nothing to sniff at. The only thing I would add though is that for countering these guys I have found psychic powers that cause mortal wounds to be a massive pain. Tau Stealth Suit I have cooled off on my tau since i started playing warmachine. triple Stormsurge) can also do without them. So this is my idea of a Tau stealth suit XV15, I'm going to be adding a few more designs to this file so just keep a eye out for new stealth suits being added. $29.90 + $6.00 Shipping. Although other solutions definitely exist (Kroot and Pathfinders being two good examples) and they tend to be cheaper, these other units have some failings. If you can safely ignore them, do so until other units are gotten rid of and you’re cleaning up the remainders of the little blue fishmen, at which point it shouldn’t be hard to finish the job. What about Gun Drones coming in within 9″ to take advantage of half range combined with a Cadre Fireblade? They always seem to score their weight in achieving objectives or doing something useful such as screening or even just some plain old movement blocking. It’s not that they don’t benefit from the sept trait, it’s that it’s not a huge boon for them. 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